Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-11-2005 , 11:03 AM
Alexju's Avatar
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Join Date: Jan 2005
Location: Belgium
Posts: 2

Need help > poly > qub-d

Hello,

i have a problem, so i've made an car with poligons now i want to make it sub-d, when i press convert is says:

// One or more duplicated edges were present.
// Repair the duplicate edges by selecting the polygon
// and issuing the following command, then try again:
select .e[350] ;string $v[] = `polyListComponentConversion -fe -tv`;select $v;polySplitVertex;polyMergeVertex -d 0.0 -tx 1;

What must I do now??? Thanks


Greetzzz:
Ioulian Alexeev
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https://www.alexju.be.tt
# 2 02-11-2005 , 04:04 PM
Velusion's Avatar
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Join Date: May 2004
Location: Utah, USA
Posts: 369
Select your model then

Paste
select .e[350] ;string $v[] = `polyListComponentConversion -fe -tv`;select $v;polySplitVertex;polyMergeVertex -d 0.0 -tx 1;

into the command line (white bar at bottom left of screen) then hit enter. This will fix the problem so that you can convert your model.

# 3 02-11-2005 , 04:07 PM
Alexju's Avatar
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Join Date: Jan 2005
Location: Belgium
Posts: 2
oke thank you very much :p


Greetzzz:
Ioulian Alexeev
___________________
https://www.alexju.be.tt
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