Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 04-11-2005 , 07:57 PM
PhantomTiger's Avatar
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Join Date: Jun 2005
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mirroring a map

I am so Furusttrated! I modeled half an image and uv mapped that inmage, like in Michael Mckinleys book. The thing is when I mirror that image it won't mirror that maps properly. I included an image so you can see what I mean. Any help so I don't do this :headbang: anymore would be most appreciated

Sorry I didnt mean to add so many threads, my computer went weird.

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Last edited by PhantomTiger; 04-11-2005 at 08:03 PM.
# 2 04-11-2005 , 09:54 PM
mtmckinley's Avatar
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check your object's normals to make sure half your model's surface direction isn't reversed.

# 3 04-11-2005 , 09:59 PM
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i have, several times. Thats why I can't figure it out, I've also tried deleating history too.

# 4 05-11-2005 , 01:41 AM
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Happened to me a couple of times -- if you do this fix you'll need to resmooth

Select all -- edit polygons -- normals -- set to face (I use the hotbox, I THINK its exactly the same as the menu.)

Then resmooth to desire. (Make sure both halves are combined and merge-verticed together)

# 5 07-11-2005 , 07:15 PM
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Is there a way to fix it not using smooth. I'm trying to keep it low polygon, that way also makes some distortions I don't want. If I reverse the normals on the one half, it solves the surface problem, but makes a really bad seam. Is there a way to fix that using duplicate and not mirror, if I tried that how do I mirror the map.

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