Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 07-11-2005 , 11:10 PM
Registered User
Join Date: Oct 2005
Posts: 6

mental-ray and render-passes ??

hi folks. i have just finished a scene, where i have a glass get filled with a liquid and then get pushed by a ball and fall down to let the liquid splash out of it. but i have a very big problem now, because i want to separate my rendering from mental ray into 2 passes: one for everything except the refractions created by the dielectric and one for those refractions except everything other. i use maya version 7 and i have only found the render-layers which are absolutely not what i need. i have checked the render-options and so many windows, but i cannot find a possibility to get my refractions into a seperate pass.

so please: can you help me out with that ?? how can i render my refractions from the liquid in a separate pass so that i'm able to composite them back into the rest of my image and add some blurries (which otherwise would cause the rendertime to explode) ?? please help me !!! it would be very great if someone has a solution for this problem.

many greets
s2k


illuminate ... and wait
# 2 15-11-2005 , 07:03 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
I believe ( but not totally shure ) you have to use a Mental Ray render buffer to render out in seperate passes. Visit this forum for info. Beware, you will have to search for it. Hope this helps out.Linkage

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads