This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Your water cooler and smoke stack should look like they are part of the boiler and not look like they have been placed inside of it.
Postiing a "wireframe on shaded" of your model would also be a better idea than posting a render with default lighting. To post a "wireframe on shaded" follow this tut.
In your work panel, click on the shading tab and scroll doen to "wirefame on shaded" and click on it. When you deselect your model, your green wire frame will turn blue. You can lighten up your lambert material or what else your using to better show your wires because the default grey color is a little too dark to show the work.
Here is a shot of the shading tab in the work panel. The red circle is where you want to tick the "wireframe on shaded".
Nice train. However i was wondering why you have all these divisions shown below? They must take their toll why it comes to mapping the model for texturing.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off