Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-11-2005 , 02:58 PM
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Nov/Dec - Noob - Greg

This is the pic I`m using to make my train.

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# 2 13-11-2005 , 03:02 PM
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Done so far

This what I`ve done by 2005-11-13.

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# 3 13-11-2005 , 06:10 PM
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Can you find a real pic of the train instead of a blueprint?

# 4 13-11-2005 , 08:52 PM
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Yeah, the contest is supposed to be based on a real object. You may want to look at some of the other entries also.

Someone else is already doing a train, not that you cannot, but the other one is very good and almost done.

# 5 14-11-2005 , 12:35 PM
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I'd keep going with it greg as its a good start and even if there are other train models you'll learn lots from building it user added image

reference photos would help though especially for figuring out the materials in use.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 6 16-11-2005 , 12:28 PM
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I`ve changed my mind

Hi

It seems I`ve changed my mind about the blueprint I got a real pic but from the side.

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# 7 16-11-2005 , 12:29 PM
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My Progres

This is how far I am with my train.

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# 8 16-11-2005 , 03:27 PM
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loks nicely detailed so far keep it up man.

# 9 16-11-2005 , 03:54 PM
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My Train(For today)

Hi this is the last I`m working on my train today.Will probably post again tomorrow.

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# 10 16-11-2005 , 04:42 PM
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Your water cooler and smoke stack should look like they are part of the boiler and not look like they have been placed inside of it.

Postiing a "wireframe on shaded" of your model would also be a better idea than posting a render with default lighting. To post a "wireframe on shaded" follow this tut.

In your work panel, click on the shading tab and scroll doen to "wirefame on shaded" and click on it. When you deselect your model, your green wire frame will turn blue. You can lighten up your lambert material or what else your using to better show your wires because the default grey color is a little too dark to show the work.

Here is a shot of the shading tab in the work panel. The red circle is where you want to tick the "wireframe on shaded".

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# 11 16-11-2005 , 04:46 PM
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Here is a shot of the model after it has been deselected.

If you know how to use photoshop or It's equivalent, then you should have no problem posting the results.

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# 12 16-11-2005 , 05:44 PM
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Wired train

This is the train after I done what you said THX1138.Thanx

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# 13 16-11-2005 , 08:14 PM
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Much better, Nice looking train! Try lighting up your lambert material just a little bit, so the work shows up better.

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# 14 16-11-2005 , 08:56 PM
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nice work, its coming together well user added image

only just noticed you pm'ed me, sorry for the delay - that should be fine user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 16-11-2005 at 09:03 PM.
# 15 17-11-2005 , 07:28 PM
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Nice train. However i was wondering why you have all these divisions shown below? They must take their toll why it comes to mapping the model for texturing.

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