Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Trying something new, a Yamaha motorbike. This is going to be a long project as I only have reference pics to work from, but I want it to be really detailed. Here's what I got so far.
if you get the details right i'm sure it will be worth the long time it's going to take
don't know your level of usage but little advice if your fairly new {{just my own opinion }}} to help your workflow make sure you use layers for each section of you project and when you come to shaders use Bins to keep your shaders in manageable batches in hypershade it can all get very confuseing and muddled
The Porsche is still lurking around (It's on my avatar now). I took a break cause I had been working on it for months and was tired of the same model. I had an animation in mind for it, but it would be a huge rendering job, so for now I'm going to have some fun modeling this bike.
Visitor is right about the layer manager. I use this big time with all my models. Once your scene starts to get complicated, tumbling in the scene window is like moving in slow motion. Turning off some of the complicated layers while you work on a single object can really speed up the user interface.
Update. It may not look like much of an update, but there's a ton of fillets between all the surfaces so that they look real up close. So far it's all NURBS apart from the axle (which I forgot to smooth in this render).
well, needless to say, you are pretty good at automobile modeling...
but, rather than chosing popular automobiles, how about doing something more exotic? like an ariel atom, or confederate hellcat??
have you seen a hellcat? man, such a bike....
The models I pick are really based on the quantity and quality of reference pics that I can get my hands on. Therefore, usually that limits me to the more popular vehicles. I'd have to say that I am more of a technician/engineer than an artist, but I'd love to work with a 2D concept artist in the future in a product visualization capacity.
product visualization.... hmm that would be a dream job, wouldn't it? imagine working on making the models of new prototypes....:nod:
Originally posted by dilberts I'd have to say that I am more of a technician/engineer than an artist....
ditto. though, i am not much of an engineer either (didn't finish my diploma:p )
i tried to model a motorcycle way back when i started to learn maya... but, it just had mostly cubes, and spheres and cylinders....
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