Texturing question
I've just finished laying out the UV's ready to texture a high poly character which will be normal mapped to a low poly character used for gaming purposes. My question is, is there a problem with me texturing in 2 or 3 stages. Example, if I transfer the head alone into photoshop texture it, bring it into maya, then export the clothes separately then repeat. The reason why I ask this is there is a lot of detail I want to incorporate into the model and if i transfer all of the UVs in one go I feel that it will be harder to texture as the uvs will blur when I zoom in! Please advise me.
Thanks
Mike
If you believe in telekinesis, raise my right hand.