Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 21-11-2005 , 10:00 AM
j5ive's Avatar
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Location: Sunny Ol' Wigan, UK
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Normal mapping

In the procress of normal mapping, do you texture both high and low poly model, or just the high and 'bake' it to the low?

Thanks


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# 2 21-11-2005 , 10:20 AM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 3 21-11-2005 , 10:22 AM
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Nice one, cheers T1ck


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