Converting a polygonal object to subdiv...?
Hi, I'm new here, and also new to Maya! I look forward to talking to the experts on this forum, and hopefully I'll learn a few things.
I've just created a horse model using polygons and I wish to convert it into subdiv, but when I do so the subdiv takes the faces from the polygon and converts some of them into circles.
What should result in a smooth horse model, is now a horse model made up of circles and ovals, with lots of gaps in between. (see the screenshot)
Does anyone know how I can fix this?