This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
There isn't really a way to do that with nurbs. Your best bet is to take a ring of CVs at the end and scale them down until it *looks* like it's closed. You'll need to insert isoparms to get the hardness of the edge that you want.
Ok I now have a new question...I've switched to sibdiv and had better results, but now I'm trying to add a round ball to the exsting subdiv model. How would I go about doing this?
When attempting to add the head to the body in the image above, I did try giving the subdiv a polygon proxy and then extruding the top faces, in the hopes of then being able to form the polygons into a sphere, however it extruded four lumps instead of one block. Is there a way in subdiv mode that I can tell it to extrude all edges equally? see screenshot below to see what I'm talking about:
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