Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 05-12-2005 , 06:25 PM
Registered User
Join Date: Dec 2005
Posts: 60

Merging Nurbs/Converting a circle into a plane?

Hi, take a look at the screenshot below. I'm trying to merge all of the verticies into one to close the tube, but I have no idea how?

Attached Thumbnails
# 2 05-12-2005 , 06:42 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
There isn't really a way to do that with nurbs. Your best bet is to take a ring of CVs at the end and scale them down until it *looks* like it's closed. You'll need to insert isoparms to get the hardness of the edge that you want.

Or, convert to polygons and merge it.

# 3 05-12-2005 , 06:52 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
better still create 2 more isoparms near the edge then go to hull select the very last one then sacle down till all 3 boxes meet. user added image

# 4 05-12-2005 , 06:59 PM
Registered User
Join Date: Dec 2005
Posts: 60
hmm, what's the advantage of nurbs? They seem inferior to polygons and subdivs...

# 5 05-12-2005 , 08:15 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I would agree.

See my signature quote for more details. user added image

# 6 05-12-2005 , 08:24 PM
Registered User
Join Date: Dec 2005
Posts: 60
haha! excellent!

# 7 05-12-2005 , 08:32 PM
Registered User
Join Date: Dec 2005
Posts: 60
Ok I now have a new question...I've switched to sibdiv and had better results, but now I'm trying to add a round ball to the exsting subdiv model. How would I go about doing this?

screenshot:

Attached Thumbnails
# 8 05-12-2005 , 08:38 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
im not really been funny but if you downloaded the Free tutorials off the site they would help you a lot.

# 9 05-12-2005 , 09:09 PM
Registered User
Join Date: Dec 2005
Posts: 60
I hadn't ventured beyond the forums...I didn't know there was such a treasure trove here! Thanks.

You wouldn't be able to point me towards a subdiv-related tut would you?

# 10 05-12-2005 , 09:10 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I would personally suggest tackling polygons first in your learning process and then moving on to SubDs. I think that'd make the transition easier.

# 11 05-12-2005 , 09:17 PM
Registered User
Join Date: Dec 2005
Posts: 60
I think i'm pretty comfortable with polygons.

When attempting to add the head to the body in the image above, I did try giving the subdiv a polygon proxy and then extruding the top faces, in the hopes of then being able to form the polygons into a sphere, however it extruded four lumps instead of one block. Is there a way in subdiv mode that I can tell it to extrude all edges equally? see screenshot below to see what I'm talking about:

Attached Images
# 12 05-12-2005 , 09:23 PM
Registered User
Join Date: Dec 2005
Posts: 60
ah ha! never mind, i've done it.

I deleted the inner edges first, and that did the trick.

Thanks for your help guys.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads