wierd deform when rotating.
Problem.
When im rotating objects they deform as they rotate. Why is maya doing this all i want to do is rotate the object not deform it, how can i get around this???
I have moved the PIVET POINT could this be something to do with the problem?
also i tried banging my head against a brick wall, i found some money i was looking for but it didn't help with the problem though
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More details -> could help explain why this is happening.
To construct the scene i simply made a POLYGON SHAPE then used SMOOTH PROXY to create the smooth shapeyou see.
Duplicated the new mesh
then i deleted the origanal mesh
Then moved its PIVET POINT which i think could be the problem
then i simply started rotating the objects again
NOTE: You can see how the shape deforms in the top view which is in the top left hand corner of the screen capture
Last edited by stickyhead; 13-01-2006 at 01:16 AM.