This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I need help big time. Everyone on here is great and always helpful and really smart. I totally appreciate everyones help.
Whenever I render in mental ray, really black color (or in this example the background!) when rendered as a Tiff, PSD, or whatever (except jpeg which isnt what I want), it makes the background transparent instead of black like it is suppose to show.
Does anyone have any clue as to why? And how can I change it so it doesnt make the background or any of the black color transparent?!
is there a backgrond plane there for example a sphere as if not there is no data there and it is transparent but shown black in render and will only save black in formats like jpeg
so if u dont have a plane/sphere there add one an see
if this is not it reply and i will try my best to help u
I haven't got Maya open right now, but have you checked (Render Globals maybe?) to see if there's some way to turn off transparency/alpha in your renders?
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
wat photoshop r u using??
as i have 7 and have no alpha channel and have transparent spots but i took it to school an opened it in CS and it magicaly had an alpha channel and there were no transparent spots
weird huh !?!?!?!?
done some resarch an asked a friend who is a compositing genius and found out that ver . 7.0 and below needs an update but he is not sure if this will fix so i will try later today and post up results
JDigital
I fixed it
now im assuming ur running 7.0 only on windows then go here linky and download and install it works it fixed mine
now if ur using diff op system or version ie photoshop ver.6 go here google search its a google search the top 2 is wat u need for diff versions and op systems ie mac
Thank you guys SO much for all your suggestions and input. I tried various things that were asked so let me give results and tell you what I have found out so far...
-I went to render globals and turned off alpha channel and it was to no avail, still the same problem.
-I have photoshop CS on windows, so I am not sure what the deal is, it should work fine like you said pbman (by the way, thanks a TON for all your research.)
-I tried tiff, targa, and Photoshop outputs and they all give me the same result
-One thing I tried that makes me wonder, is I was using a car paint shader that comes with Mental ray. I changed the shader to a regular blinn shader with some slight modifications and walaa, it worked. I wonder why it makes the dark spots transparent on the car paint shader? Oh well I figured out a way to get around it.
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