Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 22-01-2006 , 10:14 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436

Uv Transfer Problem

I don't know why this happens:

First, I select object 2, which is the origional object, and I duplicate it. Then I average the duplicated mesh's vertices twice. Then I UV mapped the duplicated one.

When I go to polygons-transfer UV sets, it completely destroys my UV map like shown.

So i thought, well, cant I just go back and un-average my duplicated mesh, and when I did, the UV map got completely shredded. So now I don't know if I should go ahead and re-map the origional mesh, or something else. Please guys... i need help!

Attached Thumbnails

Live the life you love, love the life you live
# 2 22-01-2006 , 11:32 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
if you are using maya 6.0 then get the upgrade to 6.01 from alias.

but yea, select the uv'ed mesh then other mesh, then transfer>UV

# 3 22-01-2006 , 11:45 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
No, thing is, I'm using 6.5 user added image


Live the life you love, love the life you live
# 4 23-01-2006 , 12:31 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
hmm, well i dont have 6.5

but a quick solution i would take is:

-select the original dog

-shift select the uv'ed dog

-in animation menu: deform>create blendshape

and use the original dog as a blendshape on the uv'ed relaxed mesh. [after setting the blendshape value to 1 ofcourse] it should take the shape of the original user added image no problems

# 5 23-01-2006 , 12:42 AM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
And this is the result:

Attached Images

Live the life you love, love the life you live
# 6 23-01-2006 , 12:52 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
thats because your vertex order has changed.

maybe you deleted a face or did split a polygon

on the duplicated mesh you were UV'ing.

its no longer the same mesh.
user added image

# 7 23-01-2006 , 12:56 AM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
sh*T! I remember... I separated the ear from the body... damn!
Now I have to redo it! But, its not that bad, it only took me like... 25 mins to uv it


Live the life you love, love the life you live
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads