Uv Transfer Problem
I don't know why this happens:
First, I select object 2, which is the origional object, and I duplicate it. Then I average the duplicated mesh's vertices twice. Then I UV mapped the duplicated one.
When I go to polygons-transfer UV sets, it completely destroys my UV map like shown.
So i thought, well, cant I just go back and un-average my duplicated mesh, and when I did, the UV map got completely shredded. So now I don't know if I should go ahead and re-map the origional mesh, or something else. Please guys... i need help!
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