Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-01-2006 , 05:01 PM
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GPU

Hello, long time no see!

Below is the GPU. I'm going nuts over that rim though...I can't figure out why it's not smooth. I've merged all the verticies, made sure they are level, but it still insists on doing that.

It probably started when I combined two halves. But still..Any ideas?

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# 2 26-01-2006 , 05:33 PM
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It was the texture. I did automatic mapping and all is now well.

I'll update this soon.

# 3 27-01-2006 , 12:45 AM
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This is what I've got so far. I think I'm going to leave it as it is, and work on the circuitboard behind it. (currently a gray background)

I plan to add a HDRI (is that correct?) background to it eventually, to make things look more realistic.

Any constructive criticism would be welcome.


Last edited by jpardoe; 27-01-2006 at 12:56 AM.
# 4 27-01-2006 , 12:46 AM
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Might help if I posted the image...

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