Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-01-2006 , 12:52 AM
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Join Date: Oct 2005
Posts: 2

Big quantities

Hey guys, I need some help from you that are more experienced on the arts of Maya than me. I've got two questions:

1. Is there a way of working with big quantities of primitives at once without clogging my machine or my rendering? For exemple: I have to make a large surface made up of spheres (like a big bunch of balls covering the floor). If not, is there another way of achieving the wanted effect, given that I need details of the spheres, so I can't just use an image projection on a plane?

2. Is there a way of making small looping clips (like the "Movie Clips" of Macromedia Flash) along my movie, without having to work every loop separately? For instance, I need some balls to constantly pass through a hole while the rest of my scene is rolling.

I hope you got what I wanted to ask, and I hope you could help me somehow. I thank you, already...

# 2 28-01-2006 , 01:03 AM
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Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
For the looping animation, learn up on expressions, it should help, with a tiny bit of MEL magic, its easy.

I don't really know how you would solve the rendering problem of a faster rendering of a lot of primitives without another renderer/raytracer with more advanced spatial subdivision sorting (and I don't know how you would get that without programming it, and maya's KD tree raytracer is realy good, better then mine :p)

Well, hope that helped

cya later,
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