Alright, I started coding. I'm doing this for all of the vector classes (no matrices yet) including ray, camera, and primitives.
also I have the color definition and the color on screen stuff done too
Here is what I am aiming for, as a first goal: this is done in Maya
a sphere, with diffuse shading.
edit\\ Alright, so I got some algorithms from the nice people at CGtalk.com, for normal calculating, and also I figured out my previos problem with the vector extrusion.
Live the life you love, love the life you live
Last edited by MattTheMan; 05-02-2006 at 06:09 PM.