This will include diffuse lighting, reflections, phong effects, refractions, soft shadows, fixed grid spatial subdivisions, and diffuse reflections.
Then I will do some research and apply things like LDR Image Based lighting, Monte Carlo GI, caustics, and KD-Tree tracing algorithms. Finally, I will add skylights, object lights, and, possibly, polygon handling on basic things like cubes, cylinders, and spheres.
Also, I will be posting up sections of my code for help and stuff. I know a bunch of you peeps are programmers, so I can use the help (im 13 :p).
As for the algorithms, I will just be applying the best ones I find, since I have very little knowledge of linear algebra, and the only formula I know is the reflection one: R= V*2 - (V dotproduct N) * N
Alright, then, update tonight.
EDIT: I am biting off a heck of a lot more then I can chew. But I will not quit. I am not a quitter
cya later,
Matt
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