Right this is no means a finished polished peice as you will be able to tell from looking at it. I started it ages ago but forgot about it. What I want to achieve from it is some facial animation using blend shapes on a simple character's face and do some lipsyncing.
I haven't done the lipsyncing yet just some preliminary facial gesticulations but I must admit I am learning a lot from this experiment.
looks of so far but for added character you may want to think about more movement in the face when stiking a pose. what i mean is like when he smiles his nostrils/nose widens, cheeks expand and lift and his eyes squint. looking in a mirror whilst animating the blend shapes helps to visualize.
He's meant to be as for going into more detail with the facial expressions I hadn't planned on doing that since he is only a simple poly model with the normals softened.
But I might go further, I will be posting some conversation from him soon
Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
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