Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-02-2006 , 08:45 PM
Ligthray's Avatar
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Join Date: Feb 2006
Posts: 2

Subdivs geometry flow

Hi,

I'm modeling a subdivs head which I have the edge loops layed out good in the polygonal cage and it's geometry is uniformly spaced but when converting to subdivs, some small areas of high resolution (finer detail) appear scattered in many places in the head.

Is this bad for the model or its OK?
Will it affect facial animation?
if it's bad,then how to fix it?
:bandit:

# 2 05-02-2006 , 09:28 PM
MattTheMan's Avatar
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Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Its alright, that isj ust the subdivision working up maximum smoothness.

When you do the animation, you want to edit the subdivision in polygons mode.


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