Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 09-11-2002 , 09:53 PM
mikael's Avatar
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Join Date: Nov 2002
Posts: 8

Custunizing shelf

how i do to add a commend like extrude face to the shelf

# 2 09-11-2002 , 09:57 PM
Subscriber
Join Date: Jun 2002
Location: Texas
Posts: 374
Hodl down Shift and ctrl while you select extrude face.

# 3 09-11-2002 , 10:59 PM
undseth's Avatar
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Join Date: Aug 2002
Posts: 1,135
Just some rambling from me...

I used to group things together in order to get the pivot point to coordinate 0.0.0, for easy mirroring...

...but with the falcon project I found out at the end, that I had about 1000+ unused group-nodes in the outliner...

So now, I have made a shelf-button for moving the pivot point to project origin! Nice and easy, now I dont have to press that "boring" insert button on my keyboard (although I could set a new hotkey for this...).

Heres the mel command;

move 0 0 0 .scalePivot .rotatePivot ;

If you do this manually this will appear in the editor
move 0 0 0 xxx.scalepivot xxx.rotatepivot ;

xxx = any relevant object
By deleting the whole reference to the object, this command will function on any object later on, and not just the original object, if you just move this command to the shelf with the shift and ctrl keys.


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