Honestly... what is it with renderers and taking 2 minutes to render something.An IBM demo shows the contrast. A terrain rendering program lets you fly over Mount Rainier at 1,300mph. Cell crunches through millions of lines of topographical and photographic data per second to paint topographically accurate, photo-quality pictures at a movie-quality 30 frames per second. On a similar program a Pentium takes more than two minutes to sketch a single frame.
Seriously -- like, no more no less. EXACTLY 2-3 minutes. Anyone else notice that? No matter what program you run.
(that's excluding excruciatingly long renders and quick pre-renders.... the average render)