This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Quoth Taylor1234 WOW! thats awesome how did you do that when I started out I sucked(still do)I could never do that
Don't worry Taylor. We all sucked more or less when we started out. We can only get better.
When he said it was his second model in Maya, I think he meant it was his second model in this specific program. He may have been experienced from a previous software, so he knows the basics.
(Well, that's what I'm assuming, because that model's amazing!)
this hummer looks pretty good but most of the edges are not defined enough in my opinion. right now it appears to be made of plasticine. I´d advise to go over it once more and finetune the edges.
I'm very impressed with the fact that this is your second model, nice one. I think the seats need a bit more detail, unless you are aiming for a low poly count, and I don't really like the chunkiness of the doors, though that is just personal opinion.
Everything else looks sweet, do you have any plans for the model, texturing, animating?
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