Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hey boys n girls!
yet another model from me to crit
im quite pleased with the rendering results here, i have really been concentrating on trying to master rendering cause i have so many models waiting to be finished off nicely.
please let me know what u think.
oh one thing what is an occulsion pass and what does it achieve.
just in shock....i have watched you on many things and know that you are relatively new and just amazed ..not sure how you do it ... wish i could figure out how ...what did you study to get so good so fast
wow thanks mmoore that cheered me up! i guess really its just trial and error i try to study other renders and work out how they achieved the look, and its best to work on just one or 2 parts of ure final piece and keep rendering it making small tweaks till ure happy.
Thx the rest of u guys glad u like it, yeah the headphone jack is a lil small i think i will sort it out. want it totally right.
the smoothing is a little off damn bevel!! but i can live with it.
Matt yeah the shadow is a little grainy but i quite like the look of it actually, i did use raytraced shadows.
i tried just a hdri but it was to dark in certain areas. so i needed more to show off more of the model. and i dont really think just an hdri works on its own.
Think one thing that would make it look better is changing the reflectivity on the different materials as the screen apperas to be the same refelctivity as the plastic body, just a little differenct that might make the whole thing pop out and look better.
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