Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-02-2006 , 11:14 PM
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Maya/Mentalray/new interior

Hello, here is a render using Maya/mentalray, 2 area lights 1 directional light. FG+GI.
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# 2 25-02-2006 , 12:32 AM
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great work as usual. man. user added image

whats the render time.

can you post a screen cap of your light layout scene and render settings?
whats the gi amount for the area lights

# 3 25-02-2006 , 03:33 AM
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holy sh*t

I can truly appreciate the work that goes into these babys (i luv interiors)... WOW, just wow....

it looks about as good as the render that dude made on the CGTalk Vray style Mr renders thread... with the 2 monitors and the couch...

excelent work there

This is deffinately gallery worthy.

cya later
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# 4 25-02-2006 , 06:40 AM
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That is amazing - Well done!user added image

# 5 25-02-2006 , 02:06 PM
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Thanks for all the comments. user added image
Here are 2 links showing the wireview and the light positions.
The light setup is, 2 point lights converted into mentalray area lights, with a square projection, and 1 directional light, using the mib_cie_d mentalray shader for the sun. FG rays 80, min 0.3 max 30. GI accuracy 100 radius 6.
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# 6 26-02-2006 , 11:53 AM
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Very nice, although I dont like the glowing effect, it makes it look unrealistic. Did you add that in post or is it the render?

# 7 27-02-2006 , 01:43 AM
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Yep!!
Very realistic rendering..good shaders though

# 8 27-02-2006 , 08:02 AM
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very VERY nice,

Only one thing bothering me. The texture of the T.V.-screen looks weird (could be me though since i'm not used to flatscreens :headbang: ) The rest I really love.

Django

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