Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-03-2006 , 10:14 AM
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teenage mutant ninja turtle!!

started this teenage mutant ninja turtle, using a figurine as reference, only spent about seven hours on it so far and would love some early crits and coms...thanksuser added image

# 2 02-03-2006 , 10:23 AM
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Wow Great start!! What happened to the hockey player? user added image
The arm looks a little off the tricep i think.

# 3 02-03-2006 , 12:52 PM
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look good, i like the head a lot.maybe you should look at some human anatomy.

# 4 02-03-2006 , 01:42 PM
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thanks for your coms, im not sure the anotomy is correct either, its pretty acurate to the figurine im copying but whether they got the anatomy correct im not sure, heres an update anyway and more crits and coms are gratefully welcome!!user added image

# 5 02-03-2006 , 01:52 PM
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dont have a turtle infront of me but does the back of the head need smoothing more?
Lookig Sweet though wel done!

# 6 02-03-2006 , 01:58 PM
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yeah does a bit, theres lots of tweaking all over the place..gonna complete the bulk of it first then go back to certain parts for finishin. really appreciate all ur coms magicsy, you decided wat ur gonna do for ur organic model yet?

# 7 02-03-2006 , 02:03 PM
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been looking for some good ref pics of an alien u know the standard head kinda thing...cant find anything yet though,
heres a pic i wanna try recreate but showing more details of the aliens.
Sorry if im spamming ure thread:blush:


Last edited by magicsy; 02-03-2006 at 02:06 PM.
# 8 02-03-2006 , 02:06 PM
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here user added image

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# 9 02-03-2006 , 02:11 PM
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i actually think you should do more of an anamatically correct model as your first organic model....the alien is a bit unoriginal and wont have many challenging facial features, you can still do something interesting, build someone with alot of accesories like satchels, holsters, guns, back packs, helmets etc to show of your asset modelling as well would be cool. jus my opinion though.

# 10 02-03-2006 , 02:14 PM
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thanks user added image yea it is quite unoriginal i give it a bit more of a think.

# 11 02-03-2006 , 04:50 PM
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another quick update....need more crits..user added image

# 12 02-03-2006 , 04:51 PM
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looks amazing, thats really well done for what you had to work with.

only thing that catches my eye is how long the feet are, specifically the heel part, but it could be right, it just looks off to me.


First year 3D Grad
# 13 02-03-2006 , 05:01 PM
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yeah just some excellent modeling nothing to crit really...just admire, uve got a good future ahead of u mate.

# 14 02-03-2006 , 05:07 PM
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cheers for the confidence booster mate...just finished training in london and could really do with some work user added image

# 15 03-03-2006 , 03:28 PM
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an update.. heel and legs, neck thickness, head smoothed (even though im still not percfectly happy wiv this yet) and the arms i have now tried to make more anamatically correct to a human and NOT to a plastic figure..lol....more crits and some fresh eye please..user added image

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