This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have a class project, well actually this will be my Thesis project in the next coming months. I saw the ninja turtle in the DL's section and wanted to do a short of it. So, after the past 4 or so months, I dissected the CRAP out of that rig, and re-rigged it for motion capture data, new shaders/specular and such. I think it should turn out to be pretty sweet.
I think for the shadows on the turtle you should show them crisper. Given the hard light you have placed and the intensity of it. Right now it looks like the turtle and mat don't touch. Looks like it's floating.
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