This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Okay, well, this may be a newbie question, but bare with me.
I was using the Zombie tutorial, and I was wondering -- when I convert from nurbs to poly to subdivs, and then try to move the verteses in subdivs, I start getting little cracks where the seams/lines on the subdiv model. I don't know what I'm doing or if my settings are correct...
If you could help I'd appreciate it!
(Oh, and does anyone know how to take screen shots on a Macintosh lab?)
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