i use shaders for things like plastics glass and things like that simple reflective stuff, textures are for u know woods, decals Skin, eyes, maybe a wall that needs dirtying up. u would use textures to add more detail into the standard shader. a shader is the base material u would apply a created photoshop texture too.
Now please, you people can tell me an easy way to create a skin texture or tell me a good site in the internet about this texture of skin or creating the texture of skin.
Can you please suggest me a site where i can learn texturing in photoshop.
I have searched some tutorials which just tell me the way to go about how to create it but never tell me about which function is to be used. They keep taliking like `blend the layer`.
You need to unwrap the UV's exprot them into hpotoshop and use them as the "canvas" for your colours, for a bump map use just grayscele images, again over the UV map and then map these images to the colour and bump map attributes.
Theres loads of tutorials if you do a search for UV mapping
Now i want to know about specularity. In HELP it is told that `specular reflection is a type of reflection that occurs when light hits a shiny surface. It causes highlights on the object.`
I could not get what he was saying in that help. Can u explain it to me in easy words and can u also tell me its applications or examples of what it can do.
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