I have a problem with applying dx11 shader to a texture, I'd like to know how to do that.
For example I made a motorcycle from a tutorial and I want to keep the blue texture and the logo "Harley Davidson" but to give to this texture the eccentricity from directx 11. So how do I do that.
Your help is much appreciated.
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Edit: I found how to make it work, but what kind of picture files I have to create in order to make it reflect what I want?