How do I apply shader to a texture?
Hi all
I have a problem with applying dx11 shader to a texture, I'd like to know how to do that.
For example I made a motorcycle from a tutorial and I want to keep the blue texture and the logo "Harley Davidson" but to give to this texture the eccentricity from directx 11. So how do I do that.
Your help is much appreciated.
Edit: I found how to make it work, but what kind of picture files I have to create in order to make it reflect what I want?
Last edited by zarxy; 08-05-2014 at 10:06 AM.