Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-03-2006 , 12:01 PM
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Mar/Apr - Norm - T1ckL35

Got a few ideas now but the one I'm liking is a low tech junk ship as the vehicle mode. Its going to transform into a dragon looking mech (biped) but maintain that old rugged, run down look if possible.

Here's the vehicle mode reference (and shows pretty obviously where the mech's wings will come from user added image

If I stick to this one then some scans of design work/mechanics of the transformation will follow.

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# 2 12-03-2006 , 01:15 PM
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If you carry this idea out, it will be a great model. Good idea!

# 3 12-03-2006 , 04:13 PM
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gonna put a twist on it and base it in the future where you can have flying ships etc (like the junk ship at the beginning of the fifth element). Its more to alleviate my worry of what practical uses a junk ship would be to the autobots or decepticons. Maybe its disguise would be for espionage in a near future where eastern culture has intermingled more with western culture (a little like the idea in firefly/serenity).
Have I got enough cliche ties yet???? user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 4 12-03-2006 , 05:57 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 5 12-03-2006 , 11:34 PM
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Awesome concept!

This could really rock ... GO GO GO!

Dave

# 6 13-03-2006 , 07:04 AM
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it reminded me of Metal Gear! user added image my favourite computer game EVER. (along with thief)

# 7 14-03-2006 , 07:58 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 8 14-03-2006 , 11:54 PM
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i think were in for something good here.

keep going t1ck135, this will definitely be interesting.


A pint of example is worth a gallon of advice!!
# 9 15-03-2006 , 08:17 AM
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I'd love to make sketches like that. :bow:
Huge robot on the way.
These sketches shows well the imposing metal mass. I love it.
Keep it on.
It's coming nicely.user added image


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# 10 15-03-2006 , 12:13 PM
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Great work on concepts, t1ck135. This will be a very good progress to see.

# 11 15-03-2006 , 01:54 PM
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Excellent work so far T1ck.user added image

I really like the idea of a junk ship transformer - it could be cool to really keep it looking messed up and I think big chunky robots are definitely the way to go. Looking forward to seeing how this project develops.... and it is difficult to not start my own robot in disguise!

# 12 15-03-2006 , 03:49 PM
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i love your work...:bow:


A pint of example is worth a gallon of advice!!
# 13 16-03-2006 , 08:33 AM
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cheers guys user added image

I'm still working out the bot stage so there will be more concepts to come.

Si

p.s, get yourself into the challenge arran - texturing etc is not a requirement so you can concentrate on the modelling process first user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 14 16-03-2006 , 03:34 PM
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Thanks T1ck - I'll keep that in mind.

# 15 17-03-2006 , 12:17 PM
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I'm still working on the bot concepts but feel that it might be easier to actually have a visual of the basic shape that will be transforming. It should then be easier to see where bits will actually transform from and which bits I hadn't thought about could be used.
The best thing would probably be to create a physical version so you can easily move it about.

Anyways here's the start of the junk ship hull. I'm thinking that a lot of the underside curve can be used as armour above the actual main bot shape. Also the bot ending up looking like wood planks should be fun!

https://www.flash-fx.net/3D/images/tr...ers/ship01.gif

https://www.flash-fx.net/3D/images/tr...rs/ship01a.gif


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
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