Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-11-2005 , 05:49 PM
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Nov/Dec - Norm - t1ckL35

Hi all, I've been contemplating this all week with not much luck. All I can think of is my digital camera but that isn't really original. Gonna look at HDRI seeing as it is mentioned lots at the moment user added image
Anyways here's a photo of it (nikon coolpix 4100) for reference:

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# 2 07-11-2005 , 06:48 PM
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A digital camera may not be too orginial, but you can determine the point of view your final image will have. I suggest maybe having a shot of that open slot (I think its the battery slot) on the camera since it has a lot of internal detail to focus on.

# 3 07-11-2005 , 08:17 PM
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Good choice, Tickle - I was thinking of doing something similar but found something else to occupy me.

# 4 08-11-2005 , 08:41 AM
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good point joe, I was thinking of making sure that different surfaces were visible and the very shiny inside cover of the battery compartment should help user added image

However, there seems to be some quite complex models being developed so it's making me wonder whether to do something more complicated too. My other two options were my girlfriend's cello and a soundblaster sound card (complex circuit board) so if anyone thinks either of those would be better then let me know.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 08-11-2005 at 08:45 AM.
# 5 08-11-2005 , 02:31 PM
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One possible strategy for creating more interest/detail in a model of a more simple object could be to depict damage. So instead of modeling a nice clean version of a digital camera you could attempt to model a digital camera that looks as if it was dropped from a third floor balcony or hit with a hammer.

Just a thought ... though I wouldn't suggest actually whacking your camera just to get all the tinkery bits inside rightuser added image

Dave

# 6 08-11-2005 , 09:26 PM
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cheers for the idea dave, think I'm going to change and do my girlfriends cello as it has more character and has some good surfaces to play with. Also there is some surprisingly detailed little bits I'd never have thought.

Here's some reference snaps from tonight, *hopefully* have something to show tomorrow user added image
oh and I'll be starting on the bow first (not in the photos)

Attached Thumbnails

Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
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# 7 09-11-2005 , 04:09 PM
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good luck on cello!

# 8 09-11-2005 , 08:48 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 22-12-2005 at 07:55 PM.
# 9 09-11-2005 , 08:52 PM
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Looking forwards to seeing how this one goes. Good Choice !

Cheers
Paul

# 10 09-11-2005 , 09:05 PM
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I think it is a better choise than the digital camera. I cant wait to see more...

# 11 09-11-2005 , 09:21 PM
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A more complex thing than it looks .....watching with interest .
goodluck with it user added image

# 12 10-11-2005 , 08:58 AM
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cheers paul, joe and jsprogg user added image

The bow has a few bits with mother of pearl inlaid so if anyone sees any tutorials on how to recreate that effect then let me know user added image
Hopefully more progress up tonight.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 13 10-11-2005 , 08:15 PM
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well not enough progress today to warrant a posting and I'm busy till next week so here's hoping everybody's models progress well user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 14 11-11-2005 , 01:49 AM
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Same with me aswell, not much progress. Been sketching tons of diagrams on mine to help model more accurately. I think mine has more parts than VIM's PinBall machine.

Hope to see more progress on your model soon, and I cant wait to see it textured. Your texturing is awsome!

# 15 11-11-2005 , 08:41 AM
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Cheers THX1138 user added image it'll be interesting to start learning a bit more about shaders and how to modify them.
I've been knocking out orthographic style images at a good rate as well to help with the general shape of the model. It seems to really help in the long run if you can nail that shape early on.

Looking forward to seeing your model develop as well user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
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