Normal Mapping?
Hi guys, could someone just clear something up for me, my understanding of 'normal mapping' is to create a high res model and low res, layout the uvs, texture the high, then overlay on top of each other then 'bake' the surface detail, which includes the texture to the low. Now, I'm after reading up on this I'm thinking I was way off, and really you just bake the models together then texture then resulting map.
Could someone please advise lol.
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