Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 28-03-2006 , 09:44 PM
sjtaylor84's Avatar
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Join Date: Nov 2005
Location: England
Posts: 102

My latest animation, still learning

Hi everyone,

It's been a while since I last posted some animation. Here is my latest, a sack running scared from a super detailed high resolution spider :-p . Let me know what you think, I'm trying to learn everything I can about character animation so all constructive criticism is welcome!

Here's the animation in Windows Media format:
https://simontaylorfilms.com/mayaventure/scaredysack.wmv

And this is quicktime 7 format:
https://simontaylorfilms.com/mayaventure/scaredysack.mov

All the best

Simon

P.S.

I didn't make the sack model. It's from the Exploring 3D Animation with Maya 6 book, at the moment I'm trying to just concentrate on animation, then i'll move onto modelling.


Last edited by sjtaylor84; 29-03-2006 at 03:40 PM.
# 2 28-03-2006 , 11:19 PM
farbtopf's Avatar
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Join Date: Jul 2005
Location: London
Posts: 520
nicely animated, but I think the running in the air bit isn't quite right. I think the character would have to fall down while running in the air. Yours stays still on one spot and than it falls too quick. I hope you know what I mean describing moving image will always be a bit awkward.
Also when he turns around something wiered happens to his "underbelly" for one or two frames it seems like it collapses or folds to much I can't make it out but it seems like he lifts one of his legs too high.
I like the walk at the beginning, It has some nice personality. The jumping back and "shivering" in the air looks very good to me.
I'd like to see a bit more of him running at the end.

good stuffuser added image

# 3 29-03-2006 , 09:56 PM
JDigital's Avatar
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Join Date: Mar 2005
Location: Salt Lake City, UT U.S.A.
Posts: 160
It looks like you need to work on your timing a little bit. I think always doing ease ins and ease outs really help in your graph editor.

Play around with the graph editor a bit to get a more smooth realistic animation.

# 4 11-04-2006 , 05:24 AM
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Location: Atlanta, Ga
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the sack looks like its going to fall backwards. the walk needs to be more upright. and if i can get into a little story, maybe the sack should creep up on the creature. that way the surprise might be a little bit more convincing. or having the creature do something more to startle the sack. adding some weight or bounce to the walk and run will help out. just a few thoughts....

# 5 14-04-2006 , 05:32 PM
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its pretty good but the one thing that i noticed is the spiders eye goes into his leg.


Do what you like, like what you do.
# 6 14-04-2006 , 09:22 PM
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Location: Fairfield, CT
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cool, but the sack stays in the air a bit too much


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