Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Is there an "Autogrid" function in Maya? (as in 3d max) I tried with a construction plane, but the objects, even snapped to the plane (with the "make live function"), are still aligned to the defalut grid, and it's really painful to re-align all the objects. Let's say I have a table and I want to create many objects over that table, not over the grid, which is the best way to proceed?
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