Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 11-04-2006 , 09:33 PM
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Steam-Roller Creature

hey all,
i made this cool monster i call the steam-roller, this is not textured yet, but the normal map is shown on him, leave crits if you can!~

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# 2 11-04-2006 , 09:54 PM
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Looks cool Joopson - but at the moment he looks a little off balance, as if he is leaning back - It may be the camera angle though - more views please.

# 3 11-04-2006 , 10:27 PM
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pretty cool! I want ZBrush too, but I have to be contended with about 6 other 3d apps user added image


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# 4 11-04-2006 , 11:37 PM
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side

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# 5 11-04-2006 , 11:39 PM
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i know, messy wire
user added image

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# 6 11-04-2006 , 11:55 PM
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umm... I hope you know that applying a normal map isn't applying it as a color... you need a normal map node and everything


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# 7 11-04-2006 , 11:58 PM
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I like his face, looks sort of grinnig. But he seems to have some sort of hole in his belly, why's that.
And what is a normal map and why is this map manifested in funky colours?
user added image

# 8 12-04-2006 , 12:05 AM
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oh, lol, i know normal maps arent supposed to be colored, but the normal map was rendering all messed up, so i attached the colors to it, lol,


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# 9 12-04-2006 , 12:06 AM
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Originally posted by Joopson
oh, lol, i know normal maps arent supposed to be colored, but the normal map was rendering all messed up, so i attached the colors to it, lol,

Heh, user added image thats a way to fix it :p


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# 10 12-04-2006 , 12:07 AM
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hehe, rendered without colors user added image

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# 11 12-04-2006 , 12:09 AM
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oh, the hole in his torso is to make him look very Emaciated, like he is dead, lol


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# 12 12-04-2006 , 12:18 AM
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hole - blood = dead! :bandit:


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# 13 12-04-2006 , 01:09 AM
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user added image lol


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# 14 12-04-2006 , 01:39 AM
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Yeah - looks like he is resting on his tail at the moment. I would focus on getting him standing up straight before you move on to the next stage. Basically you need to think about how your character is balanced - where his central weight is - and then work out how you want the various parts of his body to sit on this central line - usually a figure looks balanced when the central axis of each limb shift in opposite directions... I am not being very clear so I have drawn a quick exaggerated sketch to give you an idea. Hope this helps!
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# 15 12-04-2006 , 02:48 AM
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lol, thanks, i already rigged him, so i can pose him like that, lol


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