Here it says:
But how do i assign the shader to the planet.. cause when i drop it out of hypershade onto the planet or select the planet and assign to selected. Then I don't have the previous planet shader anymore only a grey see through objectApply SSS
Start by assigning the ilrBssrdf shaders to the objects, the s_planet shadernode to the polyobject p_planet and s_ring to p_ring. Then choose the Material Preset ketchup on both the ilrBssrdf shadernodes. If we render now we will start to see some light shining through.
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