Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-11-2002 , 01:30 AM
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SIMPLE MAN TUT

after I extrude the bottom face of the head, to make the torso shape, the instructor indicates that you have to press the "G" key to seperate the shoulders, chest... What is this shortcut for? Repeat? I've tried doing it but I don't get the correct results. Do I need to have something activated? When I try to widen the torso, I get tapered sections. This is usually around the time I kick my computer.


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# 2 14-11-2002 , 08:33 AM
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theres an option "keep faces together" you need to select this... do you know where this option is?

# 3 14-11-2002 , 03:31 PM
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nope


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# 4 14-11-2002 , 03:40 PM
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polygons --> tool options

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# 5 14-11-2002 , 04:15 PM
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or in your channel box after performing an extrude. user added image

# 6 16-11-2002 , 06:23 PM
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the G key actually repeats the last function performed.. even the selection of an object is a function... make sure you have not done any function except the move, rotate and resize functions.. should work

# 7 18-11-2002 , 02:32 AM
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thanks im glad i found this post because i was about to ask the same thing..all solved now


# 8 18-11-2002 , 02:33 AM
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Sweet glad every ones found it ok user added image


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# 9 18-11-2002 , 03:16 AM
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actually id like to complain user added image

nah everyhting u guys do is helpfull but when i try to model it im getting weird faces appearing from nowhere..eg on the bottom of the feet and when i try changing the chest etc it comes out like a circle..im confused..

i tried again from scratch doing the exact same thing as the instructer and this time when i tried to extrude the torso i got some weird looking shapes..(and i have the keep faces togtehr tool selected)

any ideas what could be happening?


# 10 18-11-2002 , 03:27 AM
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could you post a pic.. cause like this we can't really understand what you mean..

# 11 18-11-2002 , 03:27 AM
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haha im such an idiot..i was trying to rotate stuff before i selected the extrude command 2nd time round..first time i think it stuffed up because i turned the keep faces togeter off half way (i did that becuase i thought it was effecting my modeling but turns out i must have accidntly had another face selected user added image )

/end newbie stupidity


# 12 18-11-2002 , 03:29 AM
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heh.. just remember you won't learn otherwize man.. so don't worry.. it happened and happens to everybody.. just go with the flow.. :p

# 13 18-11-2002 , 03:33 AM
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user added image oh btw anyone know how to get rid of the blue boxes around the finished model?


# 14 18-11-2002 , 07:07 AM
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Umm...Subdiv Surfaces -> Standard mode ? user added image


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# 15 18-11-2002 , 07:52 AM
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that did it..thanx


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