Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-02-2003 , 09:15 PM
cracker's Avatar
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Simple man model

Having some problems with mine, for some reason mine is doing this...

# 2 26-02-2003 , 09:17 PM
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trying to post the pic user added image

# 3 26-02-2003 , 09:22 PM
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Looks like you need to turn on the "Keep Faces Together" option. To turn it on after an extrude has already been done, you can find it in the Channel Box when you select the particular Extrude history item.

To have it on to begin with, you can turn it on under Polygons > Polygon Tool Options > Keep Faces Together.

Also, watch out for the extra faces you have... you can see them as a face component handle on an edge. I can see a couple in the screen shot.

# 4 26-02-2003 , 09:24 PM
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Yeah thats done it

Cheersuser added image

# 5 26-02-2003 , 10:04 PM
Kevin
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lol that tutorial really needs to be redone user added image

# 6 27-02-2003 , 04:23 AM
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:O.. i will do it!.. hehehe, j/k.. who did it in the first place? I learned from the tutorial at the time btw user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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