well I decided to scrap that raytracer (#4 gone down the drain) and start writing a photon mapper, and I will post the code when I get a reasonable photon mapper working.
Also my new feature will be a Balanced KD or BSP tree, which is a space partitioning algorithm that stores and retreives stuff throughout the 3d scene by dividing it up into little boxes, depending on the density of objects, or of a mesh.
And, I haven't got a clue about Delphi
l8er,
Matt
Live the life you love, love the life you live