I am making a table top. I arranged then exported the UVs, then I creating diffusion, color, and bump maps using blinn as a starting point. It worked great, everything is as it should be. Then I rotate the image. When I do so the UV lines move in the UV editor and the image is of course not textured properly. How do I lock the texture to the object so the object can be rotated without damaging the UV layout? Thanks for the help, let me know if you need anymore details.