Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-04-2006 , 05:11 AM
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strange black lambert

help!! i've noticed that the side and rear of my polygon model have a black lambert that won't change no matter what lambert i assign them. i have assigned them all the blue that is shown on the front fender but they remain black. why is this?:headbang:

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# 2 25-04-2006 , 08:54 PM
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not quite sure but i had a sim prob and i found that freeze transformations done the trick

so select the geometry and go modify -> freeze transformations

hope this helps


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 3 26-04-2006 , 08:36 PM
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thanks anyway but no help.

# 4 27-04-2006 , 02:53 PM
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Are you looking at lighting view? Trying pressting 5 or 6...also, make sure your normals are facing the correct way.

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