Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-04-2006 , 03:25 PM
InvaZimm's Avatar
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Faces with zero map area Problem

I'm trying to clean up a model and have got it primarily finished except for one thing. I've run the Polygon Cleanup Tool in order to only select any problematic areas. I have some faces that were selected with the Faces with zero map area option. In order to make sure that these newly resulting faces were mapped I ran Automatic Mapper on them, then placing them back into their specific positions with the rest of the already placed shells.
After running the Cleanup Tool once again I still receive the same results. In order to check this I went back and used the Automatic Mapper once again, then ran the Cleanup Tool once more without moving the UV's . This actually results in no selected faces.

I've never come across this before so was wondering does anyone know of a reason why this is happening and what's the best way to work this problem out? Thanks.


John 'Zimm' Zimmermann
Setup Artist
https://johnzimmermann.com

“Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - A. Einstein
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