This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
OK, i am going to be animating Alyx from Half life 2. Just wondering though, is there any way to get a skinned and jointed model form 3DS Max into Maya.I don't have much expirience with 3DS so it would make it easier to animate if i had it in maya.
"If Less is more then think how much more more would be..."
it's possible, but not without some pretty expensive transfer tools. At best, with nothing but the apps native forms, you can transfer the model, but not the rig.
Ok, i got an SMD importer for 3Ds wich gets a rigged HL2 model but i have trouble using 3Ds after doing maya for so long. I am in the process of rigging this in maya.
I also managed to convert the HL2 Textures so it will look better.
"If Less is more then think how much more more would be..."
U need the cd and you need to be able to de-compile the models using GF Scape (Or something similar). Then you can use the SMD decompilers that come with the SDK and SMD importers to get it into 3DS (There is a way to get it into maya but i havn't figured it out yet).
If you want a more Detailed explination just ask
"If Less is more then think how much more more would be..."
I have decided to use another model (Still form HL2) that will be easier to animate. I found a script that gets the skeleton into maya but then i had to go back and Skin/weight the mesh.
This one is beter because it is wearing bulkier clothing wich means there wont be as much noticable deformation problems.
"If Less is more then think how much more more would be..."
i like the anim with the box, its good u have made it shake as well which makes it more realistic
some more info would be nice however at the mo do u have to take it into max (bein u dont know how to get it staigh to maya) as i would be a ble to do this
The walk cycle was done in about 10 minites so that is why it is bad. Thanks for the link MAtt
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PB Man: Firstly, you have to download GFC SCAPE from Here
Then you need to find your steam folder and your "STEAM APPS" folder. You then need to open your 'SouceModels.GFC' file. This can't open if you have STEAM running so close it.
This is were it gets kinda tricky.
Find the model that you want to extract and grab all of it's coresponding files, EG if you want to get Barney you should get every file above and below the 'Barny reference' file that has the word Barney in it.
You then extract it to a folder of your choice. Mine is on the desktop. I have included a ZIP with a program called MDL Decompiler. you HAVE to put this in your SDK bin folder.
Like this
You can then use this to extract the MDL's to your folder of choice.
I will aslo include the SMD importer for Max. witch yuo put in your scripts folder.
Thats all you need to do. The Models will be skinned and animatable.
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