This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Cool!! I remember seeing that image in the gallery when I first started using maya and always wanted to try and do something like it.
Didn't know thare was a tutorial though, might have saved me loads of messing with the materials. The whisky was a right pain! And i'm still not happy with it, need a good reference but my JD bottle's empty!
Got to say I learnt quite a bit doing it.
The lightings a HDR, a spotlight and 2 x point lights to get the speculars from the liquid and glass.
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