This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
:headbang:
Original idea by slipknot66 (Giorgio Adolfo Krenkel)!
Modeling, texturing and rendering by Alex Sandri!
Maya7 Nurbs and Poly Modeling, Mental Ray Area Lights, Image Based Lighting, GI and Secondary Bounces Final Gather!
Ambient Occlusion & Paint effects!
Ciau!!!!
Yeah, some really great work mate - well done. some of the interiors on your site are very cool.
My only complaint (and I hope that you don't take this the wrong way :blush is that sometimes I find your imagery a little bit cheesy. For example some of the artwork that you include and the sort of still life elements. I imagine that this is something that you are conscious of and even a style that you may be going for.... I guess its a matter of taste.
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