Looking good man, think you might be learning the " why model when you can map" which is a cool way of creating quite comeplex objects in a fast time using transparancy maps to create holes in objects.Originally posted by mirek03
thanks Matt, next is a castle scene, with a camera on a motion trail that leads from one of the bridges into the keep, so you know I'm going to love it, eh!? I will be learning about 'transparent mapping.' sounds like a great way to keep the render times down.![]()