Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-11-2002 , 12:22 AM
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Join Date: Apr 2002
Posts: 222

problem with subdivision emulation

Was doing the Creature tut in the Maya 4 Fundamentals book and came across a problem fairly early into it, see attached pic.

user added image

The front is getting all messed up then i delete the inside faces on the cage. Now i watched the tutorial vid that came on the cd and I did the exact same thing as him but his didn't have the missing parts at the front like i do. I'm stumped on this one, if anyone could shed some light on this it'd be much appreciated.

# 2 16-11-2002 , 12:41 AM
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Location: Niagara Falls, Canada
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It looks like the vertices where not merged from the start on that spot, which caused the whole. Try to merge them it should get ride of that spot.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 16-11-2002 , 12:49 AM
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Join Date: Jun 2002
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I dont think they were merged from what i remember in the book, not sure though. Should you be moving CV's though in the X axis that run down the middle? To keep the model symmetrical, they shouldn't move in that direction.

# 4 16-11-2002 , 06:18 AM
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Join Date: Apr 2002
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Cheers Kurt, vertices merged and all is well in the land of milk and honey once again.

mrmacca, what do you mean by moving cv's on the x axis?

All i did was extrude the faces along the z.

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