well, if youve exported your UV snapshot from your UV texture editor and youve created your texture according to your map, you just assign your map to the texture node of the object. Go in to hypershade and tell the color of your node to use file. point it to your texture. if you did it all right your texture will line up just right.
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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
--TOOL, 10,000 Days---
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