Maya 2020 fundamentals - modelling the real world
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# 1 24-10-2007 , 03:02 AM
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Alien

A recent project of mine. Any ideas and comments are welcome...

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# 2 24-10-2007 , 06:30 AM
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er... i think he needs a body. user added image what are you going for here? - he just kind of looks like your run of the mill green alien smoking a cigarette...is that what you're after?

# 3 24-10-2007 , 07:59 AM
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I'm working on a body now... I'll post it here soon.

# 4 24-10-2007 , 10:35 AM
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A part of the body...
I had some ideas that didn't work too well so I decided to go with this one: An insect-alien.
I don't know how to make the hands (Edit:and feet) ... Ideas and comments are welcome.

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Last edited by BennyK; 24-10-2007 at 10:39 AM.
# 5 24-10-2007 , 10:52 AM
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not bad so far for as new as you are. I didn't even get that far when I first messed around in maya.

I would suggest doing the Free Franky tutorial on this site, it will give you a good basis of how to start creating your own characters from head, to body, to legs, feet, arms, and hands. Very easy to follow.

Keep at it! user added image

# 6 24-10-2007 , 11:30 AM
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'I would suggest doing the Free Franky tutorial on this site'
I did that tutorial already, and almost every other free tutorial on this site. Unfortunately I'm 15 and I don't really have money for anything that isn't (free) user added image.

By "I don't know how to make the hands (Edit:and feet)" I meant ideas for a design, not for how to build it...

# 7 24-10-2007 , 11:48 AM
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# 8 24-10-2007 , 11:57 PM
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Progress

A claw I made for the hand...

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# 9 25-10-2007 , 12:42 AM
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not so bad for a starting maya user
15 huh, didn't know you could give maya as a birthday present for the kids user added image :attn:


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# 10 25-10-2007 , 01:01 AM
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Originally posted by donmichaelR
didn't know you could give maya as a birthday present for the kids user added image:attn:

Keeps me busy...:attn:

# 11 25-10-2007 , 08:05 AM
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Some More Progress

Ive attached the claws and worked on the legs a bit...

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# 12 25-10-2007 , 08:09 AM
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Interesting design, you planning on animating him at all?

Why's he smoking a cig? or is it a case of why not!

Could you show a wireframe?


"No pressure, no diamonds" Thomas Carlyle
# 13 25-10-2007 , 09:10 AM
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Finally someone my ageuser added image (These old farts'll keep ya working on your project till its perfectuser added image ) nice model so far, i like the spiky nether regions


Yay, not a freshman anymore!

Last edited by kinddoggofwar; 25-10-2007 at 09:29 AM.
# 14 25-10-2007 , 08:58 PM
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"or is it a case of why not!"
It's exactly that case. I'm still learning Maya and I decided to experiment with some lighting effects.

The wire-frame you asked is attached. It's a bit high poly because of these claws (1600 together) and more.

Edit: BTW, I'm not planing to animate him yet because I don't know how... And I'm still learning some other stuff. Experimenting with fur and hair now user added image .

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Last edited by BennyK; 25-10-2007 at 09:01 PM.
# 15 25-10-2007 , 09:48 PM
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Creating UVs

I was looking for tutorials for fur and it says:
"Applying fur to a polygon or subdivision surface model is similar to applying textures in that the geometry needs a specific arrangement of UVs so that the fur looks correct when applied to the model."

I'm comletely new to creating/ mapping/ whatever UVs, so I looked in Modeling > Mapping UVs > Creating UVs.

This is what's written there:
"In Maya, UV texture coordinates (UVs) can be created for polygon surface meshes using the following UV mapping techniques:

* Automatic UV mapping
* Planar UV mapping
* Cylindrical UV mapping
* Spherical UV mapping
* User-defined UV mapping
* Camera UV mapping - see Planar UV mapping"

Can someone please explain what's the difference, and what method(s) should I use for polygon/subdiv modeling?
Thanks in advance,
Benny

Edit: I do know how the UV coordinates system works...


Last edited by BennyK; 25-10-2007 at 09:51 PM.
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