This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
thanks man.
The head is giving me a headache.
I haven't modelled a head in ages , last time i remember was in 2005.
I'm trying to pick it up again , the eye-lids are a pain.
i wonder if the edgeloops topology is right , if so i can continue pull and move the vertices.
Ya it looks fine, just gotta keep splitting and molding...heads are such a pain in the ass, I think it just takes lots of practice to make it second nature, but the first 100 suck...and im on head number 3 of my maya life
Hey, I like your tank a lot. The only thing I have to say is that, in all the army games I've ever played, and some tanks I've seen in real life, they are all less gritty...
What I mean is...The skins of the metal are a little too ... checkered. It should be smoother, but to achieve the dirty metal look, just add some rust stains and a few dents. However, I love your progress so far on this W.I.P.
The head, however, I do not have an opinion on because I have not as of yet tried to model a head; so I just bid you good luck on that project.
I really like the tank model! I'm not sure what you had in mind texture-wise for it, but it looks to me like it's made of pewter! I really like the effect!!!!
nice work herr_klaus, the tank is looking good - maybe some deeper shadows are needed around the wheels in the track as they are looking very flat. Also putting it in an environment with the relevant lighting might show it off better.
I'm on with a head at the minute too and know how difficult it can be. I think you might have a few too many lines for the simple shape it currently is at. Dont know whether the loop that attaches at the top outside of the nostril will help if you plan on animating it but I'd probably try and simplify it a little.
The general nose shape is looking pretty good
The tank looks very good but I think the bump could be toned down a little, it looks like it has had brake fluid poured on it right now. I think some areas could be smoother. When doing bump maps try and get the best references possible, not all surfaces are as bumpy as people think.
The head: The edgeloops are fine, but I think they are a little too stretched, especially around the mouth. Just bring them in a bit then that will be fine.
Also the nose: Theres an odd looking 4 sided 'tri' that you could lose toward the front of the nostril, then just rework that a bit to stop the polys bunching. The nose is a bit of a tricky area to uv so bear that in mind.
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