This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
open up your script editor in maya.
go to Edit > Clear All. then paste the following to the bottom section of the script editor (Its called Input work area)
// Toggle Xray
//
string $visPanel[]=`getPanel -vis`;
int $mode;
if (size($visPanel)>0)
{
for ($panel in $visPanel)
{
if (`match "^modelPanel" $panel`=="modelPanel")
{
$mode=`modelEditor -q -xray $panel`;
if ($mode>0)
modelEditor -e -xray 0 $panel;
else
modelEditor -e -xray 1 $panel;
}
}
print ("\nxray="+$mode+".");
} else
print ("\nNo model panels to modify.");
after pasting it. highlight the whole code (ctrl + A) then go to File > Save Selected to Shelf, give a name to it. then it'll add the mel script onto the shelf that is active.
i must confess, i didnt write it. i wish i had though. i did a few of the mel tutorials that come in with maya help files.
but i dont actually know it enough to start writing my own scripts.
iam planning on doing a few tutorials on it sometime in the near future.
Once there, select the self that you have put the x-ray icon on, scroll down to the correct button( you should see in the line of shelf scripts the x-ray script that you inserted, also if your having trouble finding it, they're listed in the same order that you see them on the shelf.) Once selected, hit the change icon button and direct it to the path of the file you want to be your icon.
you can also make your own custom icons in photoshop, but make sure to save them as the right type of file or maya will not recognize it. Check the other icons to see what type of file, it's also a good idea to open one of the existing icons, edit it, and then save it as something else.
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