Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-06-2006 , 05:58 PM
Eldwick's Avatar
Subscriber
Join Date: Mar 2006
Location: Washington, DC
Posts: 195

Add Xray to Shelf

How would I add Xray to my shelf or preferably to a hotkey?

# 2 02-06-2006 , 08:59 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
download the mel script on this site and follow the instructions that come with it

go to 'download' to find it


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 3 02-06-2006 , 09:13 PM
13th_resident's Avatar
Subscriber
Join Date: Feb 2006
Location: London
Posts: 703
actually i'll tell you right NOW!

open up your script editor in maya.
go to Edit > Clear All. then paste the following to the bottom section of the script editor (Its called Input work area)


// Toggle Xray
//

string $visPanel[]=`getPanel -vis`;
int $mode;
if (size($visPanel)>0)
{
for ($panel in $visPanel)
{
if (`match "^modelPanel" $panel`=="modelPanel")
{
$mode=`modelEditor -q -xray $panel`;
if ($mode>0)
modelEditor -e -xray 0 $panel;
else
modelEditor -e -xray 1 $panel;
}
}
print ("\nxray="+$mode+".");
} else
print ("\nNo model panels to modify.");


after pasting it. highlight the whole code (ctrl + A) then go to File > Save Selected to Shelf, give a name to it. then it'll add the mel script onto the shelf that is active.


A pint of example is worth a gallon of advice!!
# 4 02-06-2006 , 09:15 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
cool! Thanks for posting that 13th! Did you write it?


Live the life you love, love the life you live
# 5 02-06-2006 , 09:31 PM
13th_resident's Avatar
Subscriber
Join Date: Feb 2006
Location: London
Posts: 703
i must confess, i didnt write it. i wish i had though. i did a few of the mel tutorials that come in with maya help files.
but i dont actually know it enough to start writing my own scripts.
iam planning on doing a few tutorials on it sometime in the near future.


A pint of example is worth a gallon of advice!!
# 6 03-06-2006 , 03:25 PM
Eldwick's Avatar
Subscriber
Join Date: Mar 2006
Location: Washington, DC
Posts: 195
Thanks!

# 7 05-08-2006 , 07:07 PM
Grev_Mivlos's Avatar
Registered User
Join Date: Mar 2006
Location: Denmark
Posts: 154

Nice

Great thx, but i noticed that, in the Haunted house tutorial that

Kurt ( :bow: ) had an icon instead of the default icon it creates.

How Do you change that Icon ??


(__/)
(='.'=) This is bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination
# 8 07-08-2006 , 05:17 PM
Subscriber
Join Date: May 2005
Posts: 56
go to Window- Preferences- Shelf Editor--

Once there, select the self that you have put the x-ray icon on, scroll down to the correct button( you should see in the line of shelf scripts the x-ray script that you inserted, also if your having trouble finding it, they're listed in the same order that you see them on the shelf.) Once selected, hit the change icon button and direct it to the path of the file you want to be your icon.

you can also make your own custom icons in photoshop, but make sure to save them as the right type of file or maya will not recognize it. Check the other icons to see what type of file, it's also a good idea to open one of the existing icons, edit it, and then save it as something else.

good luck

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads