This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
by the way, yes i do play the flute! lol... its my favorite instrument:attn:
i will make everything in maya,using polys, then add small details in zbrush..... like the ridges on the buttons... the textures i will create are:
color=none, built in shader in maxwell
spec= possibly, for scratches
reflection=for scratched
defuse= i dont know what it does, lol
bump=for small scratches
normal= for ver high poly detail(if i need it)
i used to play drums and keyboard, but i GOT bored, lol.... so i took up the flute.. i got inspired by Ian Anderson of the oldies band Jethro Tull. he is amazing at flute, and incorporates it into nearly every song he wrote....
I am gonna use bump for sccratches, and to throw off reflections on plastic. Also, I will use metal shaders, plastic, phong, bump for scratches... a few textures
And of course NURBS for the modeling. I am starting- NOW
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