This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
by the way, yes i do play the flute! lol... its my favorite instrument:attn:
i will make everything in maya,using polys, then add small details in zbrush..... like the ridges on the buttons... the textures i will create are:
color=none, built in shader in maxwell
spec= possibly, for scratches
reflection=for scratched
defuse= i dont know what it does, lol
bump=for small scratches
normal= for ver high poly detail(if i need it)
i used to play drums and keyboard, but i GOT bored, lol.... so i took up the flute.. i got inspired by Ian Anderson of the oldies band Jethro Tull. he is amazing at flute, and incorporates it into nearly every song he wrote....
I am gonna use bump for sccratches, and to throw off reflections on plastic. Also, I will use metal shaders, plastic, phong, bump for scratches... a few textures
And of course NURBS for the modeling. I am starting- NOW
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